My Main Role was to provide a clear Art Style direction.
Team Role consist of: Lighting, Material, and Shader Creation. I also worked on hard-surface & organic props.
Game was a capstone project on a team of 8.
While in School the game was Award, one of the best student games and displayed the game of at PAX East 2017.
The Game managed to also appear again in PAX East 2018 apart of the Indie Show Case.
Game was shelved in 2020, during this time assisted on refactoring character and enemy scripts, UI, Particle effect gameplay elements
Here are some samples of what I worked on.